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Baldur’s Gate 3 Dev Larian Details Patch 7, Offers Sneak Peek at Improved Evil Endings – IGN



Baldur’s Gate 3 developer Larian has detailed Patch 7, the next big update coming to the sprawling Dungeons & Dragons role-playing game.

In a post on the Baldur’s Gate 3 Steam page, Larian offered a sneak peek at the improved evil endings coming to the game with Patch 7. These will offer “even darker conclusions to your most sinister playthroughs, and yes, that includes you non-Durge players,” Larian said.

Warning: Baldur’s Gate 3 spoilers ahead!

There are two teasers for these new cinematic cutscenes, which have also been given the musical treatment by Larian’s BAFTA award-winning composer, Borislav Slavov.

Image credit: Larian.

Image credit: Larian.
Image credit: Larian.

Elsewhere, Patch 7 aims to fix several bugs, including Jaheira’s “unwillingness to follow the group and jump into combat, Wyll’s less-than-romantic greetings, as well as the mysteriously disappearing Narrator lines from the Gortash and Dark Urge confrontation, to name a few.”

This next patch will also begin introducing Larian’s official modding tools, “letting you change up visuals, animations, sounds, stats, and more to overhaul Baldur’s Gate 3 into the weird nightmare realm of your dreams,” Larian said.

While Patch 7 will be the last Baldur’s Gate 3 update to add story content, Larian said that after it’s out the studio will continue focusing on bug fixes, performance enhancements, and stability improvements. It’s also actively working on bringing crossplay and a photo mode to Baldur’s Gate 3. But, on those latter two features, “the work required to bring these to you means that these additions will likely be further down the road.”

“I don’t know if we’re going to pull it off, but looking at our narrative, visual and gameplay plans, I think what we’re working on now will be our best work ever.

Larian has already confirmed it won’t introduce any major new narrative content to the story of Baldur’s Gate 3 or its origin characters and companions, nor will it make expansions or Baldur’s Gate 4. Instead, it’s working on two brand new projects based on its own intellectual properties, although it has yet to say what these will be.

“It’s still early days – we’ll tell you more about those later down the line,” Larian said. “But know that even as our focus turns to these new games, the sensibilities that brought you Baldur’s Gate 3 are alive and well here at the Larian castle. We’re fueled by the very same fire in our bellies, one that drives us to create immersive experiences shaped by your choices, and we can’t wait for you to join us on this next adventure.”

Larian then offered a comment from boss Swen Vincke for anyone worried about Larian’s change of direction:

“I don’t know if we’re going to pull it off, but looking at our narrative, visual and gameplay plans, I think what we’re working on now will be our best work ever. I get excited like a kid watching the key imagery, want to show it to everyone now and grumble in frustration at having to wait until it’s actually all working. Yes, it’s hype but it’s hype because it really looks and feels good.”

For more on Larian’s decision to leave Baldur’s Gate 3 and Dungeons & Dragons behind, check out IGN’s extensive interview with Vincke from GDC 2024.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at or confidentially at

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